Call for Papers: ICIDS 2017 - 10th International Conference on Interactive Digital Storytelling

Interdisciplinary research,
education and capacity building

26 May 2017

Less than one month to submit to ICIDS. Deadline for papers ends on June 23rd!

This year, the International Conference on Interactive Digital Storytelling (ICIDS 2017) will take place in Funchal, Madeira Islands, Portugal, and be hosted by the Madeira Interactive Technologies Institute (M-ITI).

ICIDS 2017: November 14-17, 2017
Call for Papers – Submission Deadline: June 23, 2017
Papers accept/reject notifications sent: July 31, 2017
Venue: M-ITI (Madeira Interactive Technologies Institute), Funchal, Madeira, Portugal



ICIDS is the premier international conference on interactive digital storytelling, bringing together computer scientists, interactive artists and new media scholars to share novel techniques, present recent results and exchange new ideas. The event is already in its tenth edition.

ICIDS has its origin in a series of related international conferences that ran between 2001 and 2007. Since 2008, ICIDS became the premier annual venue that gathers researchers, developers, practitioners and theorists to present and share the latest innovations, insights and techniques in the expanding field of interactive storytelling and the technologies that support it. The field re-groups a highly dynamic and interdisciplinary community, in which narrative studies, computer science, interactive and immersive technologies, the arts, and creativity converge to develop new expressive forms in a myriad of domains that include artistic projects, interactive documentaries, cinematic games, serious games, assistive technologies, edutainment, pedagogy, museum science, advertising and entertainment, to mention a few. The conference has a long-standing tradition of bringing together academia, industry, designers, developers and artists into an interdisciplinary dialogue through a mix of keynote lectures, long and short article presentations, posters, workshops, and very lively demo sessions. 



ICIDS welcomes contributions from a large range of fields and disciplines related to interactive storytelling. Are encouraged original contributions in the forms of research papers, position papers, posters and demonstrations, presenting new scientific results, innovative theories, novel technological implementations, case studies and creative artistic projects in the field of Interactive Digital Storytelling and its possible applications in different domains.

Are invited papers that explore highly innovative ideas and/or paradigm shifts in conventional theory and practice of interactive storytelling.

• The role of the user/reader in interactive storytelling
• The role of the author/designer in interactive storytelling
• Computable narrative models inspired by cognitive science, narratology, drama studies, and related disciplines
• Theories and aesthetics of interactive storytelling
• Narratology for interactive media
• Disciplinary analysis of interactive storytelling research

• Methods/Frameworks for testing user experience in interactive storytelling
• Methods/Frameworks for testing story development
• Normative evaluation of interactive storytelling applications
• Case studies, post-mortems and best practices

• Artificial intelligence for story generation and storytelling
• Authoring modes and tools for interactive digital storytelling, including collaborative authoring
• Story/world generation and experience management
• Drama management for interactive narratives
• Computational understanding, analysis, and summarization of narratives, including natural language processing and computer vision
• Interactive cinema and television
• Virtual characters and virtual humans
• Synthetic actors
• Novel interaction techniques for storytelling (e.g. sensor or context based input)
• Novel feedback technologies for narrative environments (e.g. haptics, smell, taste)
• Non-verbal interactive stories
• Human-computer interaction with narrative technologies
• User modeling and narrative user interfaces
• Augmented and Mixed Reality storytelling systems
• Media, VR and game technologies for interactive storytelling
• Narrative-related affect and emotion
• Narrative presence and engagement in virtual environments
• Narrative-related affect and emotion
• Computational creativity in narrative systems
• Narrative discourse generation
• Narrative knowledge representation, reasoning, and acquisition

• Collaborative storytelling environments and multi-user systems
• Social, ubiquitous and mobile storytelling
• Big data and storytelling
• Interactive narratives in digital games
• Interactive cinema and television
• Interactive storyworlds
• Interactive non-fiction and interactive documentaries
• Interactive narratives as tools for learning in teaching, e-learning, training and edutainment
• Interactive narratives used in health, rehabilitation and exercise
• Interactive storytelling in roleplay, larps, theatre and improvisation
• Interactive narrative in the real world (live installations)
• Interactive narratives in museums